Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, your next attack this turn gets +4DEFENSE.
Produits associés
Produits complémentaires configurés ou, à défaut, suggestions automatiques générées par Shopify.
SUP205
Tension in the Air (Yellow) (Super Slam)
CA$0.30
SUP206
Tension in the Air (Blue) (Super Slam)
CA$0.30
SUP208
To Be Continued... (Super Slam)
CA$0.30
SUP209
What Happens Next? (Super Slam)
CA$0.30
SUP198
Dramatic Pause (Red) (Super Slam)
CA$0.30
SUP201
Edge of Their Seats (Red) (Super Slam)
CA$0.30
SUP207
The Suspense is Killing Me (Super Slam)
CA$0.30
Twilight of the Republic
Infiltrating Demolisher (182/257) (182/257)
CA$0.20
Twilight of the Republic
Geonosis Patrol Fighter (215/257) (215/257)
CA$0.30
Twilight of the Republic
Clone Commander Cody - Commanding the 212th (114/257) (114/257)